Galefire Environment – Purge the Outsiders, Cenrea

So this is one of the first places Slayde has to visit on his journey, a place torn apart by the Outsider plague and a horrible Galefire rift not far away.

Will be updating as I go.  Probably better fluff as well.
Comp #4 is looking the best to me, sets the mood for the area the best in my opinion.

Quick mood/color concept comps

Rough

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Galefire – Sect Aerial Assault Vehicle, Gladius

New image I am working on of the rapid attack vehicle the Sects use to get their warriors where they need to be, whether to combat an Outsider breakthrough, or put down marauding tainted Syllarians. Will be updating as I go, and probably will get some more flavor text soon.

Now that this rough is done, the next step will be to rough model it in 3d, then paint over the underlying geometry.

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Galefire – Beastiary

A collection of beasts and adversaries to battle in the Galefire Universe.

Current update DONE(unless in need of revision)

Image resizes when clicked to your browser window, so bigger window is better.  View the link in a new tab for a full view.  Large versions of each creature and dev sketches after the break.

Initial roughs

Background text ahead

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Purge the Outsiders, round 6

So this is the 6th set of comps I’ve done for this environmental illustration… I think that last one will be it.

Rest of the comps are here: http://galefire.com/2011/11/purge-the-outsiders-2-enviro/

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Galefire Weapon Composition

Been putting this together for a while, dev sketches are linked below.

guns, swords, rifles, pistols, galefire, demonsword, powersword

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Slayde Portrait

So I was going to just update the face in Slayde’s character-sheet… but I think I got a little carried away.

Rev 2.5

rev1

Slayde outside of the Tainted Syllarians corrupted lair.

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Galefire Characters – Concept

So, I’m sure there will be a few updates for this as I get some feedback, but hopefully this will be going into the portfolio soon.  Characters depicted are a Flame Sect Magus, a Crimson, a Irons Artificer, and a Syllarian Shaman.

crimson, magus, artificer, syllarian, beast, tech, fantasy characters, characters

Flame Sect Magus: A Magus of the highest echelons of the Flame Sect, he commands immense arcane power, but is also chiefly responsible for research and development of lost and new technologies, both mundane and magical; as well as combining the two.

Crimson: The elite guardians of the Brothers, each handpicked at birth and trained throughout their lives, these individuals are the most potent warriors within the Sects.  Wielding immense magical powers and the most advanced weaponry from the Flame Sect, they are easily capable of leading troops or clandestinely eliminating threats.

Irons Artificer: As varied as their usually superfluous names are different, the Artificers of Irons are in the business of uncovering and realizing lost technology, and dissecting the wealth of knowledge left behind on the artificial world.  While most make their homes in Irons, they take no real side and will generally sell to the highest bidder.  While this has not been an issue in the past, the growing tensions between the Sects and Irons may make their neutral standing more difficult to maintain.

Syllarian Shaman: While most Syllarians are not gifted with the ability to touch the Galefire, those that can are generally revered and looked upon for wisdom within their respective clans.  Their wisdom belies their great power in battle, as the Sects and Irons have recently realized during the Syllarians rebellions.

Also here are some roughs to show my process a bit (not shown are my scribbles on sticky-notepad)

dev sketches

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Character Design: Syllarian

So eventually these and some others will go in one big comp for my portfolio.

Obviously each one needs to be worked out individually.

syllarian, galefire, gargoyle, medieval armor

Humanity has long relied on the Syllarians as cheap labor, ever since they were brought to heel during the Empire’s days of starfaring.  Since the Cataclysm and subsequent escape into the night,  not to mention changing attitudes, some of the Syllarians have decided to strike out on their own into the vast empty spaces upon the shield-world, mainly taking up residence in a vast mountainside sanctuary.  While some Syllarians remain loyal to their masters, or their laborious jobs, many have fled to this stronghold of Syllarians power.  However, rumors say that the Syllarians found something locked deep within the mountain sanctuary, something that should never have been found at all.

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