Art commission, will be updating as I go.
Pre-final before painting
Some linework and updated composition
Here are my initial composition sketches for the client
Art commission, will be updating as I go.
Pre-final before painting
Some linework and updated composition
Here are my initial composition sketches for the client
One (or 3 :gasp:) of these will need to be finished into a 3d model and submitted for this contest.
http://www.polycount.com/darksiders-ii-create-a-weapon-contest/
Wish me luck.
3/24/11: Messed with specularity map some more and made my submission image
3/23/11: ZING!
3/20/12: Updated sculpt based off of new concept and a baked low-poly render along with the initial diffuse map
3/19/12: Updated concept a bit more, wanted to get a bit more of the initial concept back with some of my other design mixed in
3/14/12: Sculpt pass 2; might get rid of the shapes on the blades, distracting…
I figured I’d start with what I am best at, concepts and painting. Once I finish those… I’ll move on to a sculpt and texturing.
So this is one of the first places Slayde has to visit on his journey, a place torn apart by the Outsider plague and a horrible Galefire rift not far away.
Final render
Final Render with UI (in process)
Quick mood/color concept comps
Rough
New image I am working on of the rapid attack vehicle the Sects use to get their warriors where they need to be, whether to combat an Outsider breakthrough, or put down marauding tainted Syllarians. Will be updating as I go, and probably will get some more flavor text soon.
Now that this rough is done, the next step will be to rough model it in 3d, then paint over the underlying geometry.
Ok, so this ISN’T the Gladius… this came out more like an air-car of sorts. Going back to doing some concepts and silhouettes for the Gladius then taking another stab at a 3d model.
A collection of beasts and adversaries to battle in the Galefire Universe.
Current update DONE(unless in need of revision)
Image resizes when clicked to your browser window, so bigger window is better. View the link in a new tab for a full view. Large versions of each creature and dev sketches after the break.
Initial roughs
Background text ahead
So this is the 6th set of comps I’ve done for this environmental illustration… I think that last one will be it.

Rest of the comps are here: http://galefire.com/2011/11/purge-the-outsiders-2-enviro/
Been putting this together for a while, dev sketches are linked below.
Sculpt of the Sect Sword above